Real Stock Pro FAQ


What is the product actually called?

The product is The Real Stock Pro which is made by the company TextureVR.


How did the creation of the Real Stock Pro come about and why can’t I just use one of the cheaper tube stocks?

First of all, you can use any tube stock you want to as most will be better than no stock at all. However, let me tell you why The Real Stock Pro is superior to any currently available VR stock for use in shotgun sports games, most notably Clay Hunt VR. Essentially what makes The Real Stock Pro superior, is it feels like a real shotgun once you’re in VR. It has a real wood forearm, a real wood buttstock and multiple adjustment points that allow you to closely match your real-world shotgun to the Real Stock Pro. With most tube stocks you can come close, but the comb is too narrow, short and too low. With tube stocks, the trigger grip feels nothing like a real shotgun, there is no forearm, typically just another controller mount and all are way too light to simulate a real shotgun. I’ve been shooting shotguns for about 35 years in the real world and was thrilled when Clay Hunt was ported over to VR from mobile. I instantly decided it was not as fun or usable as a training tool without a realistic stock. I started with a high-end tube style stock like many others but found it’s a poor fit for Clay Hunt VR. It’s great for first person shooters where you need to quickly detach controllers, and it needs to be super lightweight for long duration play. However, for Clay Hunt VR none of those things are important compared to having a real feeling stock in both weight and sturdy build. The tube stocks have their place, it’s just not for Clay Hunt VR. As such, TextureVR was founded and we then started our quest for a realistic feeling stock that would bring true immersion into the game. We had about 40+ different prototypes that started as close to a real gun in form as you could get, and with the help of a bunch of real-world competitive shooters from around the world who also did the beta testing for me, the stock has morphed into the current Real Stock Pro product that is available now.


How do the controllers mount in the Real Stock Pro?

The controllers are friction fit into the cavities in the grips. Each grip is made from a precision 3D scan of the left and right Oculus/Meta Quest 2 and Quest Pro controllers which are then modified slightly to provide a small amount of relief when inserting the controllers. The controllers preferably will have the wrist straps removed with the Quest 2 as this allows them to fully seat into the controller pocket of the grip. The straps MUST be removed to use with the Quest Pro controllers, but it’s a simple push a twist to remove and reinstall the Quest Pro straps. If you would prefer to leave the Quest 2 straps on (OEM straps only) then it is important that the strap be threaded through the hole in the bottom of the controller pocket so the controller sits as deep into the pocket as it can. The reason the controllers need to sit as deep as possible is firstly this causes the most friction which holds the controller in place. Secondly, the yoke of the grip will fit flush with the top of the controller pad when properly seated. Lastly, in Clay Hunt VR the pre-loaded settings are based on the controllers being fully seated. These pre-sets can be further modified but should be spot on if the controllers are seated properly.


How do I reload or use the front controller?

In Gun Stock mode you don’t use the front controller at all, everything is controlled with the rear grip. The front controller is important to have in place for the Quest 2, but it is used by the software for gun tracking only, no need to touch or use any buttons on the front controller. For the Quest Pro the controller uses cameras in the controller for tracking versus the infrared lights in the ring of the Quest 2 so you could use only the rear controller for Quest 2, but we recommend you use both for stock balance and the most precise tracking. Thus, without the need for your front controller, your hand should naturally hold the forearm as you would your real-world gun. On the rear grip the trigger button is obviously the trigger while shooting, but as the selector/click button when navigating menus. The side button grips the gun which you must see a white round circle on the gun to pick it up and you must keep the button pressed to hold the gun after you’ve picked it up. The A button calls the bird if you are not using verbal commands, and the b button allows you to pause and go back to the previous menu or settings menu. In gunstock mode the joystick is used to unload and reload the gun if you don’t have it set to auto-reload. To break open the side by side or over under you push forward on the joystick and to reload and close you pull back on the joystick. To rack the slide for the pump you thrust the stock forward and rearward and the built in motion sensors sense this and pump the gun. To reload the pump and autoloader you'll use the joystick as well. To put the controllers in Gun Stock mode go to settings via the options menu on the main clubhouse screen, then select controllers, Gun Stock and select the Real Stock Pro to set the base variables. For more information on this and adjusting the variables see FAQ question “How do I adjust the stock in the game to visually match my real-world sight picture?”


How heavy is the stock?

The stock weighs in at 4lbs 9oz with the controllers installed. It is very solid and not super light on purpose. As avid shooters in the real world, we really wanted to use Clay Hunt VR as a training tool when we can't be out at the range. As a training tool, it needed to be solid first and foremost, as a real shotgun is, and not flimsy feeling. It also needed to have some weight as a real shotgun isn't super lightweight. Most of our target guns are around 8-9lbs and lightweight upland guns come in at around 6+lbs. An ultralight shotgun would probably be in the high 5lbs to low 6lbs range. Thus, it is still lighter than most shotguns people shoot, but again it needed some weight to approximate a real-world gun. Once in VR it feels real, but just like in real life if you shoot 100 birds straight without dismounting the gun your arms will feel it. Muscle memory is part of training however, and without the weight the muscles just don't respond the same way they do with the real gun weight. Our first prototypes were on the lighter side 1.5-2lbs range and honestly it just didn't feel real. The few testers we exposed to the initial stocks all had the same issue, it just didn't weigh enough to bring the sense of immersion you need to make it believable. Remember this stock isn't aiming for the first-person long-haul shooter games, it's just not built for that. It is built for rounds of skeet, trap or sporting clays or some hunting for which it excels compared to the lighter first-person style stocks. We’ve had users also ask if they can add weight to match their competition guns, which of course you can. The stock has multiple t-slots where adding weight in different areas wouldn’t be any issue. That said, we really don’t think after using it you’d want to as you just don’t take breaks in VR like you do in real life shooting. It's certainly a compromise but after testing both lighter and heavier we think this is the perfect middle ground.


Where does the stock balance?

We worked hard to maintain a neutral balance point that is slightly in front of where the trigger grip is, which on a real gun would essentially be close to the hinge pin on an over under or side by side or mid receiver on an autoloader or pump. Again, if you prefer a balance point different than neutral, weight can be added to the front or rear of the stock on the t-slot extrusions.


Can you get a good mount/cheek weld with your stock?

Getting a good mount/cheek weld is crucial for consistent real world shooting and obviously as practice it is paramount in VR as well. The issue is that to get a proper cheek weld to the comb, the front bottom of the headset actually bumps into the yoke of a traditional stock. I personally shoot mostly high rib guns, so my more upright mount didn’t cause the headset to have much contact with the comb of the stock based on my shooting style. However, my other testers did have more of an issue so 40+ different prototypes later I think we have it dialed in for hopefully a majority of shooters. Essentially you couldn’t get the proper cheek weld with a full stock because of the headset. We tried adding a comb riser, an adjustable comb, and a few other things but essentially it still made contact. With the stock in its current configuration the gap between the grip and the butt allows the shooter to get the proper cheek weld and not have any interference between the headset and yoke of the stock. (see pictures below) Also, with my current stock it’s fully modifiable if you wanted to add an adjustable pad or comb, but honestly you don’t need to. What’s nice in Clay Hunt VR, and props to the developer, is that you can actually tailor the gun mount within the game too. So, while a consistent mount is still critical and obtainable with my stock, it can be further tailored within the game. You can move the gun to look down the rib or place it above or below depending on how you want your sight picture (or lack of). Basically, once you replicate your real-world mount with mine or anyone’s stock (or as close to it as you can get), you can then completely dial in the gun in VR with many in game variables. Essentially with the separation of the trigger grip and the buttstock the user is able to custom tailor the length of pull, as well as the comb length to fit almost any shooter. The gap between the two is also essential as that is where the VR goggles fit, without contacting the stock or comb as the traditional yoke area where the most contact happens is removed. The beauty of the current design is that the length of pull as well as comb length again is fully adjustable for each shooter. The length of pull is adjusted by sliding the butt section forward or rearward. The comb length is adjusted via the included two pad spacers and butt pad. Basically, when the design began, I started with a full stock figuring it would come closest to a real feeling shotgun, but after consulting with my testers (I had a bunch of real-world competitive shooters help me with the design) it turns out that it’s actually a problem to have a full stock.

Stock Position


What style shotgun does the Real Stock Pro simulate?

In Clay Hunt VR the Real Stock Pro can simulate all guns and works with all the guns, but no there is no slide to simulate a pump action and the stock doesn’t break open to simulate an over under. You can still use the pump as the developer added a bump feature to simulate racking a slide with the accelerometers. Thus, to use the pump you need to pump the gun forward to rack the slide. For an over under you can use the joystick to break open and close the action. The stock is fully functional for all the guns in Clay Hunt VR, but as far as simulation goes, it most closely mirrors an over under and auto loader. What you have to understand is the VR gun should be setup as close as possible to your real-world shotgun, then when in VR it feels real. The frame is just that, a frame to hold the forearm, grip, and butt. Its job is not to look like a real gun, but to feel like one in VR and most importantly simulate what your real-world gun feels like. I'm a competitive Clay shooter myself and designed the stock from the ground up as a training tool to assist in training for my real-world shooting. Likewise, I was lucky enough to have real world competitive shooters all over the world to be my testers so I could design a product that not only worked for me, but also worked for a majority of real-world shooters. There was probably 40+ versions I created before we finalized the design. Overall, it was in development for around 8 months before we released the product you see today.


How is The Real Stock Pro adjusted and will it fit me?

The real stock pro includes 5/32 ball hex wrench that fits all the screws on the stock with the exception of the buttpad which uses two Phillips head screws and the buttstock sliders which use thumbwheels. The main adjustment points are the forearm, rear assembly, grip assembly and buttstock assembly. We have had shooters 6’6” tall to ten years old’s barely over 4’ use the stock and everything in-between. The Real Stock Pro has the benefit of having so many adjustment points that it would be difficult to imagine someone it couldn’t be made to fit. To see all the available adjustment, point please refer to the illustration below.



How do I adjust the stock in the game to visually match my real-world sight picture?

In the options menu (gear icon at the top left of the menu screen in the club house) there are two tabs, General and Controllers. Select the controllers tab to configure the gunstock mode in the game. There is a Real Stock Pro default in the game which for most puts the VR gun in perfect alignment. However, if you shoot a high rib or need to slightly adjust the position of the virtual gun on screen, go to the Offset Configuration section where you can adjust the X, Y and Z variables in addition to the Yaw, Pitch and Roll settings. The picture below shows what each adjustment does in relationship to the stock visual you see in your headset. All adjustments in the Offset Configuration are centered around the trigger hand of the stock. To adjust these variables, pick up the virtual gun beneath the menu and peek out of your google to see if your hands match the virtual hands on the stock. Next mount and look down the barrel in the VR. If something is off drop the virtual gun, adjust the variables then pick it back up to check alignment. Keep doing this until your VR sight picture matches your real world sight picture. There also is a left- and right-hand selection in the controller’s section. As there is a dedicated Right and Left grip on the Real Stock Pro you will have to swap the two if you need to set up the stock for left-handed use as it comes factory default for right handers. Switching the setting in the software allows the controllers to be swapped so the left controller functions as gun grip and trigger and the right as tracking. You can disable the front controller, but we highly recommend you always have it enabled to provide more accurate tracking.


What is the stock made of?

90% of The Real Stock Pro is made from industrial grade aluminum extrusion, machined billet aluminum, steel, and walnut wood with the exception of the two grip pieces, front mount and buttstock pad that are all made from an extremely durable form of PLA plastic called PLA+. According to the filament manufacturer, this plastic (derived from corn not petrochemicals) has equal to superior durability to ABS 3D printed parts.


It doesn’t look like a shotgun so how is it used as a training tool?

As the training is done in VR, you need to remember the most important things about the stock is that it simulates the feel and position of your real-world shotgun, not necessarily look like your real-world shotgun. The key is when the VR goggles are on that you feel like you’re holding a real shotgun as is represented on the VR screen. The simple answer we feel is, yes it does feel exactly like holding a real gun when in VR. The key to this is the extreme adjustability of the Real Stock Pro, that allows you to set it next to your real-world gun and adjust, forearm angle, stock drop, length of pull, comb length, trigger grip angle and many others that allow you to closely mimic your real life set up. Then once in VR, those settings can be further tweaked via the software to mirror your real-world sight picture when shooting.


What about cast, I’m a right (or left) handed shooter?

While stock cast is important in real world shooting, remember that there is no real barrel or need to line up a bead in the non-virtual world with this stock. The cast is neutral as to accommodate both left- and right-handed shooters, and the cast or bead alignment is done virtually in the software/app. In the case of Clay Hunt VR, you just need to change the setting in the Gun Stock mode if you need to bring the barrel left or right for better alignment down the rib. Again, your mind makes up the difference as visually you will have the correct alignment once in VR.


Is there a left and right hand version of the Real Stock Pro?

As for hand dominance, the Real Stock Pro can be switched for either right- or left-hand dominance. The stock will come from the factory set up for right hand use but loosening two simple screws is all you need to do to swap the front grip to the rear and visa versa to set the stock up for left-handed use. There is a left/right hand selector in Clay Hunt VR that allows you to select which hand you shoot with, which is then correctly displayed in the app. The grip gun button (side button) is what differentiates the right from the left, but the controller grips only fit the right controller in the right grip and the left controller in the left grip, so you can’t just swap controllers, you have to swap the grip housings to move from right to left-handed stock.


Where is the Real Stock Pro made?

While we source a few of the components used in the Real Stock Pro (screws, nuts, extrusion) the assembly and manufacture of much of the custom parts happens all in the USA. All 3D parts and connector plates are manufactured in house, and the final assembly and quality control happens in our state-of-the-art factory in Michigan.


Do you ship outside the USA?

We do ship internationally to many countries but not all. If you don’t see your country available in the drop down list please contact us directly and we may be able to add it.


How much is international shipping?

It depends on the county being shipped to, but in the checkout process it will give you all your shipping speed options and the cost for each. However, we do not control import duties, tariffs or customs fees, which if any, will be due upon the receipt of the package. Unfortunately, we have no control of these so we can’t predict how much it might be.


I don’t see an answer to a question I have can I contact you?

Of course you may contact us via the contact us form. We do not have a telephone contact number but monitor the email daily for questions.